Grey Goop and/(or) Generative Synesthesia




(This is a funny Gemini graphic--it actually looks like the Grey Goop is going to wipe out the Generative Synesthesia.  Just a few prompts to create this visual, and I did not ask it to put these two concepts in opposition.)



Very much down the "rabbit hole" this week, considering how AI impacts human creativity.  Last semester in another class, I had to interview someone working in the field.  He is the learning scientist at the edtech I used to work at.  When we got to the topic of AI, which he and I both acknowledged is currently a ripe area of both anxiety and innovation in Higher Education, he said something that still sticks with me:  "That we have to be careful that we use AI to create, for instance, new modes of transportation vs. building a better horse-drawn carriage."  Reading some of the articles this week about IP issues and copyright laws, and a few about creativity and what is and is not "human-created", I turned to none other than Gemini to ask the following:  "Is there a body of growing research around the issue of using AI to further creativity or are we just building old models with new technology?"  From that query thread, I learned about "Grey Goop" (supported by several articles in the query thread linked below) and "Generative Synesthesia" (Zhou & Lee, 2024).  Basically, from a creative standpoint, like in many other aspects, AI can be a massive productivity amplifier, but it also leads to a homogenization of expression, patterns of thought, and individualized creativity.  I think we all know about the AI overuse of the em dash (something I've been using forever) and patterns of three, for instance.  But I find it fascinating that it can also lead to an individual "group-think tunnel vision" in a way that a single person sitting in a room, reflecting on their experiences, looking for novel ways of expression might not.  Or, at least, their tunnel vision might be their own unique flavor of tunnel vision.  

This line of inquiry also connected with some other reading I'm doing in preparation for a new job.  I'm reading Daniel T. Willingham's Why Don't Students Like School, 2e.  I worked with Dan as his editor many, many years ago, and I was eager to read this book.  Back in the day, he and I published a Cognitive Psychology text together when I worked at Pearson.  In the first chapter with the same title as the book, he says, basically, that humans aren't great thinkers and there are a lot of disincentives to doing the hard, effortful, uncertain work of thinking.  But, if we are faced with a challenge that is novel, and doesn't seem too hard, so we can achieve success, we'll apply ourselves and dig in to do the work.  I think the fundamental premise of the book, not surprisingly, is that education today either bores students (most often) or "over-faces" them with too difficult tasks without proper support. The connection--apparently, even artists, writers, and inventors might actually take some shortcuts through AI due to the challenge of trying to think of something new or find a new approach or perspective to an age-old problem.  This can lead to our collective production of content being like "grey goop"--or many versions of vanilla ice cream.  That's a bit of a stretch, but it does make you worry more deeply about what we lose in the context of such a powerful technology.  No question, where this research leads suggests that we always need a human in the loop.  But will that always be the case?  And what do we lose in terms of our humanity along the way, if that comes to pass?    


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1.     Zhou, E., & Lee, D. (2024). Generative artificial intelligence, human creativity, and art.                     PNAS Nexus, 3(3), pgae052. https://doi.org/10.1093/pnasnexus/pgae052.

2.    Willingham, D. T. (2021). Why don't students like school? A cognitive scientist answers                         questions about how the mind works and what it means for the classroom (2nd ed.).                       Jossey-Bass.

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